"You have chosen the wrong night to visit Midlam Manor..."
The Curse of Midlam Manor is a scenario based supernatural and horror board game set in the ancestral home of the English Lord Seaton-Carew, known simple as The Baron by locals living in the nearby blighted village of Midlam and haunted town of Seaton.
You play a visitor to Midlam Manor, with his or her own motives for being there, who will soon be overwhelmed by the horror that shall descend upon the house. You shall be aided by the 13th Baron of Midlam and the 'Extras' in the house.
The game is for 1-6 players (though you can manage more), with one person taking the roll of The Horror and the other players taking the roll of Guests. The players have a strict time limit to play to on their turn to keep the game going quickly, with the Horror player benefiting from wasted time.
25/09/08 - Currently my attempts to get professional art for the game are... floundering. So I hope to be getting the game ready for a basic PDF before the end of the year, just so people can play the thing. This will involve some writing and work on my behalf, so it may not happen straight away! I did write some new scenarios for it in June so I haven't been entirely lazy and have a few more ideas up my sleeve. These will go with the rules rewrite, which is mainly the characters, skills and experience sections of the game. As I say, I'm hoping to do this before the end of the year, so I can clear the decks for work on a new game.
There isn't a lot there, but you can have a nose about.
First started in the late 90's, as The Curse of the Von Scotts, the game has undergone quite a lot of revision from a simple man vs. monster premise into a flexible game system which can cope with anything from a murder mystery, to a ghost story or zombie invasion.
The first version involved everyone fumbling in darkened rooms for a light, as horrors rampaged across the board. It was very much overcomplicated, but as the game was refined it became apparent that the game had the ability to support more than one story.
The initial setting was the 1930's, due largely to the huge amount of pulp 25/28mm miniatures available. But the game is intended to cover much of the 19th, 20th and 21st century.
While the game is not entirely complete, it is at a very playable stage, with the basic rules set completed and playtested and advanced rules being written. Despite not being entirely ready, I think it remains the shining jewel amongst my games.